Tuesday, 8 November 2016

Shot List

The following is my shot list going through the narrative, relation to lyrics and shot details.


SHOT LIST



Shot number
Description
Timing and Lyric
Performance notes
Technical notes
1
Title “BAD COMPANY
BY JAWS”
No lyrics,
0.00-0.02
Simple black and white, documentary style title.

Use Pre-set font.
2
Shot going round protagonist in a 360, mid-way through light bulb then flicks a light on the drop. Several shots cutting to each one in short intervals.
0.02-0.07. No lyrics however there is a heavy instrumental.
Eyes closed, flicking open.
Make sure lighting reflects mood. Warm Yellows and light greys.
There will be several similar shot cutting to each one momentarily
3
 Low angle shot from the desk looking up at protagonist
0.07- 0.11
No lyrics of yet
Dead still no movement looking on into the distance.
Make sure the face is partially lit. Only see chest and above.
4
Shot diagonally across the desk. While the protagonist stands up. Slowly and calmly
0.11-0.14
Still no lyrics of yet
Makes sure there is slow movement while keeping the same facial expression throughout.
Ensure that all of the shit is well within focus with sufficient lighting to ensure we see the items on the desk by having a specific amount of lighting to draw attention to the contents of the table.
5
First Person shot of hands pushing everything onto the flour including glass.
0.14-0.18
Still no lyrics
Make sure the hands are in perfect view and make sure they get everything off 
Shoot in high fps for future use.
6
Shot of class smashing in slow-motion with water crashing out high angle close up.
0.18-0.24
Still no lyrics.
N/A
Ensure camera is on high frame rate.
7
Shot of the protagonist walking through the mess high angle looking onto the feet.
0.24-0.28
Still no lyric
Ensure to make a noticeable splash from the water on the floor.
Highlight water on the floor with sufficient lighting.
8
POV of hands ripping paper from book.
0.28-0.32
Ensure the ripping is done fast.
N/A
9
Medium shot from a reasonable distance, of the protagonist picking up pencils, etc. When contact is made it cuts to next shot.
0.32-0.35
Make evident the contact with pencils.
Ensure it cuts at exact contact.
10
Pov shot of him picking up a few pencils and ruler rubber etc. quick and simple, carrying on from the last shot.
0.35-0.40
Do swiftly
N/A
11
All supplies being dropped onto a desk
0.40-0.43
See his full arm sliding it across the desk.
N/A
12
Shot of just the head with him slowly running his hands through his hair.
0.43-0.53
Work in tandem with lose your mind. Lyric.
Done slowly showing he has lost his mind.
Have filter that may distort color slightly.
13
Over the shoulder shot, of him starting to draw up plans.
0.53-1.01
See him sketching out one of the parts
N/A
14
Shot going slowly over past the neck.
1.01-1.05
Just black of the neck.
N/A
15
Another shot on the other side of the neck of the finish of the drawing, however its only one body part.
1.05-1.08
Same kind of shot as before but the picture is finished.
 N/A
16
See him move the drawing to the side while pulling across more paper. Shot From above looking down.
1.08-1.14
Ensure what is happening is made totally clear.
Ensure we can see what’s on the paper.
17
We then see a shot that’s first person of the protagonist’s hand sketching out the torso and head. In a time lapse
1.14-1.21
Make sure the picture is accurate to what we see later (neat)
Ensure it’d not go to fast that we can’t see the drawning.
18
We now see a shot going across the edge of the table of the protagonist drawing again, but half way through the shot we come across a candle, which covers up the protagonist. However it keeps sliding along until we see him screw up the paper and put it on the desk.
1.21-1.35

Make sure it’s a clean transition so it seems like he has finished the drawing while covering him up.
19
We now see a shot of the pile of bad plans and a pile of good ones building up over time alternatively.
1.35-1.42
Make sure the piles are reasonably neat and balanced, furthermore in the same place as in previous shots.
Show time passing through clock in the background.
           20
Medium shot of the protagonist knocking all of the rubbish ones off while dragging the good pile to the middle. High Angle shot looking from a side angle of the plans.
1.42-1.48
Fast swipe on the rubbish but a controlled grab and slide for the completed work. So its length ways.
N/A
21
Separate the pile of paper by spreading, birds eye view.
1.48-1.51
No particular order.
N/A
22
Shot showing from pov him moving each blueprint into the correct anatomical position
1.51-2.00
Make sure it is done at a slow speed to make it look more scientific.
Set go pro at high resolution.
23
A shot going all the way round the table looking at the full plans.
2.00-2.10
The actor will not be in shot
Use steady cam
24
Shot of Caldron sliding around the Caldron which is just off center.
2.10-2.13
The actor will not be in shot
Use steady cam
25
Then a shot considering the smoking caldron. High Angle (birds eye view)
2.13-2.16
Actor’s hands over the caldron.
N/A
26
Fades to pov of his hands grabbing a fake leg which he drops into the Smokey caldron  
2.16-2.22
Action shall be done with care to ensure that it looks like he is fully aware of what he’s doing.
Go Pro
27
Puts another object in the caldron however this is done from aside from a low angle showing half of his body.
2.22-2.25
The actor shall just drop this one in then going across to the angle at the other side of him grabbing a different prop.
N/A
28
He reaches for stirring prop. Close up of hand contacting the stick.
2.25-2.28
Ensure it is a very tight grip on the stick.
N/A
29
Shot following round the stirring prop Steady cam, sped up.
2.28-2.32
The actor must stir half as slow so I can get around.
The shot shall be 2x speed.
30
Takes out stirring poll and steps back. Face onto caldron and medium shot level with middle of the body.
2.32-2.39
Do slowly.
N/A
31
Fades to black
2.39-2.40
N/A
N/A
32
Fades from black into new shot of the silhouette of the monster rising on a wall. With the protagonist looking on.
2.40-2.52
N/A
N/A
33
Diagonal shot of protagonist and monster silhouette teeing up. And hits him this carry’s on till the end.
2.52-end
Actor will look up as he
 N/A


Test Footage

I have created several pieces of test footage, in order to help others and myself visualise and prove the look and set I want is possible. To do this I had to research how to create the look I wanted, that being the weathered look I talk of later. In the end I have ended up using this piece of film of grains and scratches as an overlay in Premiere Pro.

Firstly, we just see a shot in a random location in my house this shot has no significance, apart from to show the look I'm searching for. As you can see the shot is full of grain and scratches, this is obviously done purposely to create a aged and weathered effect. However I have sadly lost this forage do to a YouTube error.
However, here we see some footage my set and some possible props I will use. Here clips really show how my music video is likely to look. Furthermore this is in fact a clip I plan to use in the video. It shows a class smashing on the floor which is one I have planned on my shot list. It has all the effects and filter I wish to impose on it. Finally, it does in fact use the grain overlay at the top of this blog post.


I also one day brought my actor up to the shooting location and filmed several shot of which I had planned to put into my storyboard and shot list. I had much success filming them as it allowed me to setup my set. This as we can see gives a clear out come of how my actual production may look. Also depending however depending how filming goes when it comes to the real thing I think I may use some of the shots in the actual production. Below we see a few snap shots of some video I took plus a short video so you can see what they look like in action.



 Firstly we see here an example of what an extreme close-up may look like which is useful as it will give me an idea of what type of detail I will be able to capture with the creative colour I'm using. As we can see we have the borders at the sides of the production which means it fits the conventions of old silent films also it allows more focus on what's in the middle of the frame often blocking out what's round the edges creating mystery. The detail I have captured in this footage is something I'm happy with as I'm able to see the shadow in his hand and the creases in his fingers. The shadows are especially important to me as I want to replicate some of F.W Murnau's work so I'm glad I've been able to find out shadows are possible and clear with my creative look holding up.

In this still we see a long shot, this helps me to gage what this type of shot will appear as in my actual production. We can see the black and white LUT I applied to the adjustment layer works even with the largely white walls. As it makes the wall look weathered and old. This is promising as it's exactly the style I was looking for.






Finally, here is a medium shot or close up of the protagonist face. Even with all the colour correction and layers I've put over this clip it has picked up great detail. Such as the reflection on his glasses. I'm also very happy with the film overlay I talked about earlier as it really ages the clips which again is something I wanted. However it is hard to tell with just the screenshots so I uploaded a video of test footage to YouTube, which you can see to the side of this block of text.





Story board and Animatic

Below is my story board which lays out the general narrative and look I wish to achieve in my music video for Bad Company by JAWS. If you wish to see a shot by shot description of my music video please look a my blog post on my shot list.

Furthermore, I have created an animatic which present my storyboard in a more detailed and professional capacity. This animatic is embedded below.



So here we see in frame one a title which simply states the band name and the song name. I plan to keep this 1st shot as simple as possible. Then it will move onto the actual story of a 360 shot of the protagonist which cuts to him sliding everything off his desk in a rage. Moving swiftly onto the glass on the table smashing on the floor. He will then proceed to start drawing up blueprints for the whole plan.





Then we will see his drawings start to develop with a medium tracking shot going along the edge of the desk, which will move onto a time passing where we see a build up of good and bad plans. After this the camera will go to a birds eye view over the table of all the plans with the protagonist moving them round into the correct positions. then once the blueprints are over we will see a shot coming up from inside the caldron of the protagonist looking down with a menacing look.  


Finally, we will then see a montage of a variety of shots of the protagonist adding props to the caldron, which will eventually cut to a birds eye shot of the protagonist stirring the ingredients that finishes with shot of shadows with the rising monster that strikes down the protagonist which shall be viewed in a long shot. This will eventual end up with the whole film fading to black.